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Devlog
Artwork makes the Dream Work
April 04, 2024
by
Unbearable
1
Well, it's time. It's art time! I've commissioned out some art work. I'll link to their site below in the article, find with: ** Up first we have...... The bad guys? This is a first look at the toughe...
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Power Ups and Hidden Tech
November 13, 2023
by
Unbearable
2
#2D, #Action, #Adventure, #Platformer, #Game Boy
In Singular Event, like many other "metroidvanias" you collect power ups and upgrades to your overall kit. Be it for movement, offence or a defensive buff to your play. One example being one of my per...
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Getting back on the saddle
October 13, 2023
by
Unbearable
2
Well, here it is folks! At long last, I am getting back into the saddle of working on this project! I know it has been awhile since any dev logs have been posted, last time it was due to blitzing on g...
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Level Designs and the Solo Dev Grind
June 09, 2022
by
Unbearable
Welcome back everyone! Time for another update. Sorry that this one has been a bit longer in between, but that's just a fact of game dev, when you or a team first start a project, there is usually a l...
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Character Designs and Pivoting
May 16, 2022
by
Unbearable
1
It's that time again! Even if there is no real schedule for this yet....But that's besides the point. Today I am going to be talking about the player character, some steps in the design process of the...
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Getting things moving
May 03, 2022
by
Unbearable
1
Welcome back everyone, it's update time Just like that, we have the player characters full basic movement set!......If only it were that easy. It took a good chunk of time to get the movement working,...
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Beginnings
April 26, 2022
by
Unbearable
1
Hello everyone and welcome to my devlog for Singular Event! A bit about the game: It's a Game Boy style, sci-fi action-adventure platformer made in....well, GB Studio! Platform(s): It'll be playable i...
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