Getting back on the saddle
Well, here it is folks!
At long last, I am getting back into the saddle of working on this project!
I know it has been awhile since any dev logs have been posted, last time it was due to blitzing on getting a demo made for a local convention, on top of working a full time job, really burned me out. So of course I decided to take a little break, or at least what I thought would be a little break. That break turned into a long break, a really, really long break.
It's been almost a year since I have touched the project at all physically, but I have been always thinking about it and updating the......well I want to call it the game design document, but it's really just a lot of notes in a notebook, so that. I've been updating that. With a lot of insight from making the demo, which I know has some issues in of itself but that is the key to learning and I've certainly learned a lot from making the demo, which will help moving forward.
Anyway, figured I'd share this news to yall. Take care everyone, and have a great weekend!
Singular Event
Status | In development |
Author | Unbearable |
Genre | Adventure, Action, Platformer, Shooter |
Tags | 2D, Game Boy, Pixel Art, Singleplayer |
More posts
- Artwork makes the Dream WorkApr 04, 2024
- Power Ups and Hidden TechNov 13, 2023
- Level Designs and the Solo Dev GrindJun 09, 2022
- Character Designs and PivotingMay 16, 2022
- Getting things movingMay 03, 2022
- BeginningsApr 26, 2022
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