Level Designs and the Solo Dev Grind


Welcome back everyone! Time for another update.


Sorry that this one has been a bit longer in between, but that's just a fact of game dev, when you or a team first start a project, there is usually a lot of forward momentum and progress happens very quickly as you're trying things out, getting a style down etc.

But all of a sudden, once you settle on things and get a lot of the basic mechanics worked out, that is when the true grind starts and development seemingly comes to a complete halt, even if you are making progress. If anyone reading this is in this state right now, or have been in it, you're not alone, and it happens to every project, trust me. So pick that project back up and pick away it, or continue on with your current project, you'll come out the other side if you just keep at it! I know it can be hard, but this is the spot where a lot of new devs or solo devs tend to throw in the towel on projects. Remember, the last 20% of a game Dev takes 80% of the time.


With that out of the way, what have I been up to? Well, I'm glad you asked! I've been working on the tile set and really pushing to get some level designs done, and with a few tiles, the levels have managed to go from this:




To this!



Still working out the overall tile set for areas, as I want each one to unique enough to allow you know what area you're in, or heading towards, or even just the general location you are in the game, be it the first half, 2nd half etc.

With all that in mind, here is an example of a WIP transitional room I've put together.



Still a long ways to go, but everything is getting fleshed out quite nicely!

That's it for this time, thank you all for reading and I will see you in the next update!

PS: I'm considering doing up some video dev logs too, would you like to see that? Let me know!

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